The 8 Best Pokemon Booster Boxes

Updated May 03, 2018 by Daniel Imperiale

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We spent 42 hours on research, videography, and editing, to review the top picks for this wiki. For the typical Pokemon trading card enthusiast, a booster box, which includes a wide variety of individual packs, might as well be a treasure chest. Any of the selections on our list promise to exponentially increase your chances of obtaining rare or ultra-rare cards while significantly decreasing your cost per pack. When users buy our independently chosen editorial picks, we may earn commissions to support our work. Skip to the best pokemon booster box on Amazon.

8. Ancient Origins Display

The Ancient Origins Display incorporates elements from the classic game into a fresh presentation, combining new powers with dynamic challenges to re-energize trainers of all skill levels. Each package gives you a legitimate shot of acquiring one of the shiny legends.
  • at least four ultra-rare cards
  • a new mythical character
  • special energy pulls
Brand Pokémon
Model POK11990
Weight 1.7 pounds
Rating 4.1 / 5.0

7. X&Y Roaring Skies

Prepare for an exhilarating rush of excitement when you rip open the X&Y Roaring Skies. Ideal for a young trainer who is just starting his or her collection, it’s known for producing a variety of EX, full art, and ultra-rare cards.
  • arrives factory-sealed
  • comes with 36 packs
  • more duplicates than average
Brand Pokémon
Model pending
Weight 1.7 pounds
Rating 3.7 / 5.0

6. XY Evolutions TCG

Going in with the knowledge that you’ll snag at least one rare and one holo foil card, you already know you won't come away empty-handed with the XY Evolutions TCG. New and old players alike will enjoy this revamped expansion pack.
  • nostalgic classic cards
  • high art pull ratio
  • occasional minor damage to box
Brand Pokémon
Model 155-81155
Weight 1.5 pounds
Rating 4.4 / 5.0

5. XY Fates Collide

Opening the XY Fates Collide doesn’t quite feel like winning the lottery, but it’s the next best thing. This expansion propels you into the future with thirteen new EX, such as the highly-coveted Mega Altaria-EX and Umbreon-EX.
  • more than 120 cards guaranteed
  • frequent tournament-level pulls
  • full arts likely
Brand Pokémon
Model 13710
Weight 1.5 pounds
Rating 4.6 / 5.0

4. XY Breakthrough

Made from a durable combination of polyester and nylon, the cards you acquire with the XY Breakthrough will endure the test of time. The new characters included in this pack come from unexplored twin worlds, so make sure you’re feeling adventurous.
  • all new battling options
  • plentiful rare mewtwos
  • mediocre pull rate
Brand PokŽmon
Model POK800023
Weight 1.7 pounds
Rating 4.3 / 5.0

3. XY-Breakpoint

The XY-Breakpoint enters the fray just as a quarrel between worlds is reaching its pinnacle, introducing new favorites such as Mega Scizor-EX, Greninja, and Luxray Break. Get ready to bolster your set with more than 120 quality new cards.
  • 11 new ex pulls
  • 2 mega evolutions
  • beautiful artwork
Brand Pokémon
Model pending
Weight 1.7 pounds
Rating 4.7 / 5.0

2. XY Steam Siege

Newer generations will go crazy for the XY Steam Siege package, which includes everything from cherished classics to extraordinary surprises. Not only are you guaranteed one rare and three uncommon cards, you can expect plenty of foil, holo and full art finds as well.
  • no reports of fakes
  • late 2016 release date
  • high quality pulls
Brand Pokémon
Model 154-81133
Weight 1.6 pounds
Rating 4.6 / 5.0

1. Black & White Legendary

Rediscover gems with the Black & White Legendary, which serves as a goldmine for casual and expert players alike. With multiple EX and foil cards included in each package, you’ll extract some of your old favorites and find new ones you didn’t know existed.
  • super-rare finds in every box
  • thirty-six packs
  • high ratio of holo characters
Brand Pokémon
Model 12521
Weight 1.7 pounds
Rating 4.7 / 5.0

A Brief History Of The Pokemon Franchise

The Pokemon game concept all started with Satoshi Tajiri and his favorite childhood hobby — catching tadpoles and insects in his backyard in suburban Tokyo. In the 1980s, Tajiri was one half of a two-man team publishing Game Freak, a popular Japanese gaming magazine. Tajiri was the writer and his friend Ken Sugimori was the illustrator. After becoming disenchanted with many of the video game titles being released at the time and feeling they were lacking in quality, the duo decided to try their hand at developing games themselves. In 1989, Tajiri and Sugimori focused the publishing company more heavily on game development, and soon after pitched their first title: Quinty (released as Mendel Palace in North America). Quinty, which was picked up and published by Nameco, turned out to be very popular.

After a few other successful titles, Tajiri and Sugimori pitched the idea of Pokemon to Nintendo. Just like Tajiri's childhood hobby, it revolved around catching creatures, though this time the creatures were strange and unusual monsters. The publishers at Nintendo weren't overly excited by the concept, but decided to give Tajiri the benefit of the doubt based on the popularity of his previous games, and so Pocket Monsters: Red and Green was born. It was the first installation of a gaming franchise that would go on to become the one of the largest in the world, second only to the likes of Mario.

Pocket Monsters: Red and Green debuted on February 26th, 1996 as a basic role playing game on the Nintendo Game Boy platform. It quickly gained a following of dedicated gamers, which prompted the release of the Pokemon Trading Card Game in October, 1996. The trading card game was a tabletop version of the Pokemon video game and featured illustrations by Sugimori.

Since the initial release of the Pokemon video game and its trading card game counterpart, the franchise's popularity has rarely waned. Not long after Pocket Monsters: Red and Green was released, an enhanced Blue version was released. In 1998, Pokemon video games debuted in the United States, garnering the same level of popularity as they did in Japan. In 1999, the second generation of Pokemon video games, Pokemon Gold and Silver, was released. This was followed by the third generation, Pokemon Ruby and Sapphire, in 2002. Along with the release of each new game, the developers added more monsters. The original version had just 151 species and by the 7th generation, released in 2016, there was a total of 802 monster species. Also released in 2016 was Pokemon Go, a completely new concept that started a craze of its own.

The Pokemon Go Craze

Pokemon Go was a freemium, location-based augmented reality game produced by the American software development company Niantic and released in collaboration with Nintendo. It was compatible with both Android and iOS phones and made use of the device's GPS to locate, capture, battle, and train Pokemon creatures. As people traveled to different real-world locations, the creatures would appear on the device's screen looking very much like they were interacting with physical objects in the person's surroundings. For example, players visiting the National Mall in Washington D.C. saw Ponyta, a flaming demon Shetland, gallop across it on their screen, while the mole-like creature Diglett was seen peeking out of toilets in some public locations.

The game was released in July of 2016 to mixed critical reviews. Some praised the real-world interactivity and the game's ability to make people more physically active in a fun way, while others criticized the many technical issues it encountered. Whatever the critics' opinions may have been, there is no doubt that public opinion was overwhelmingly positive. Within days of its initial release, Nintendo earned over $4 million from in-game purchases that made it easier to catch the monsters.

Within days of Pokemon Go's North American debut on July 6th, over 10 million users were actively using the game. By July 11th, Nintendo's stock had skyrocketed by 60 percent, increasing Nintendo's value by more than $9 billion dollars. During 2016, over 500 million people downloaded Pokemon Go worldwide, making it one of the most downloaded and profitable apps of the year.

Pokemon Card Game Tips For Beginners

The Pokemon Trading Card game can seem intimidating for new players, but it doesn't have to be that difficult. After learning the rules and basic playing concepts, there are a few things you can do to quickly advance your skills as a player. One of the most difficult things for new players is often learning how to build the best deck possible. When building a deck, you must have a strategy. Just choosing your favorite character and a bunch of other random cards will often result in you losing the game. That doesn't mean that you can't use your favorite character. You just need to analyze their strengths and weaknesses, and then choose supplementing cards that support your character's offenses and defenses.

You can also look at successful desk lists online. There is nothing wrong with copying successful decks until you learn how to create your own. When copying a successful deck list, don't just use it without putting any thought into it. Instead, try and analyze the deck creator's strategy behind it. As you learn to understand the reasons why decks have been composed in a certain way, you will get better at creating your own. You can also make small adjustments to the deck list to better suit your playing style or see how they effect the outcome of matches.

As with anything else, practice will make you better. There are a number of online Pokemon Trading Card Game tutorials that you can complete. After every two or three tutorials you complete, play against the computer in Trainer Challenge and put your new strategies to the test. Over time, you will develop your own playing style. Battling the computer is no substitute for real game play, though. If you don't have anyone to practice the physical game with, you can play online games against fellow players.

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Last updated on May 03, 2018 by Daniel Imperiale

Daniel is a writer, actor, and director living in Los Angeles, CA. He spent a large portion of his 20s roaming the country in search of new experiences, taking on odd jobs in the strangest places, studying at incredible schools, and making art with empathy and curiosity.

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