The 8 Best Pokemon Booster Boxes
8. XY Evolutions
- classic cards produce nostalgia
- high art pull ratio
- occasional minor damage to box
|Rating||4.2 / 5.0|
7. Roaring Skies
- arrives factory-sealed
- comes with 36 packs
- more duplicates than average
|Rating||3.9 / 5.0|
6. XY8 Breakthrough
- all new battling options
- plentiful rare mewtwo cards
- mediocre pull rate with some boxes
|Rating||4.1 / 5.0|
- 11 new pokemon-ex
- includes 2 mega evolution pokemon
- features beautiful artwork
|Rating||4.2 / 5.0|
4. Ancient Origins
- at least 4 ultra-rare cards included
- features a new mythical pokemon
- unique special energy cards
|Rating||4.1 / 5.0|
3. Steam Siege
- no reports of fake cards
- arrives quickly in good condition
- 360 cards in the box
|Rating||4.9 / 5.0|
2. Black & White
- super-rare cards in every box
- chance for double-digit pokemon-ex
- high ratio of holo pokemon
|Rating||4.6 / 5.0|
1. Fates Collide
- more than 120 cards guaranteed
- frequent tournament-level pokemon
- secret rare cards are not unusual
|Rating||4.6 / 5.0|
A Brief History Of The Pokemon Franchise
The Pokemon game concept all started with Satoshi Tajiri and his favorite childhood hobby — catching tadpoles and insects in his backyard in suburban Tokyo. In the 1980s, Tajiri was one half of a two-man team publishing Game Freak, a popular Japanese gaming magazine. Tajiri was the writer and his friend Ken Sugimori was the illustrator. After becoming disenchanted with many of the video game titles being released at the time and feeling they were lacking in quality, the duo decided to try their hand at developing games themselves. In 1989, Tajiri and Sugimori focused the publishing company more heavily on game development, and soon after pitched their first title: Quinty (released as Mendel Palace in North America). Quinty, which was picked up and published by Nameco, turned out to be very popular.
After a few other successful titles, Tajiri and Sugimori pitched the idea of Pokemon to Nintendo. Just like Tajiri's childhood hobby, it revolved around catching creatures, though this time the creatures were strange and unusual monsters. The publishers at Nintendo weren't overly excited by the concept, but decided to give Tajiri the benefit of the doubt based on the popularity of his previous games, and so Pocket Monsters: Red and Green was born. It was the first installation of a gaming franchise that would go on to become the one of the largest in the world, second only to the likes of Mario.
Pocket Monsters: Red and Green debuted on February 26th, 1996 as a basic role playing game on the Nintendo Game Boy platform. It quickly gained a following of dedicated gamers, which prompted the release of the Pokemon Trading Card Game in October, 1996. The trading card game was a tabletop version of the Pokemon video game and featured illustrations by Sugimori.
Since the initial release of the Pokemon video game and its trading card game counterpart, the franchise's popularity has rarely waned. Not long after Pocket Monsters: Red and Green was released, an enhanced Blue version was released. In 1998, Pokemon video games debuted in the United States, garnering the same level of popularity as they did in Japan. In 1999, the second generation of Pokemon video games, Pokemon Gold and Silver, was released. This was followed by the third generation, Pokemon Ruby and Sapphire, in 2002. Along with the release of each new game, the developers added more monsters. The original version had just 151 species and by the 7th generation, released in 2016, there was a total of 802 monster species. Also released in 2016 was Pokemon Go, a completely new concept that started a craze of its own.
The Pokemon Go Craze
Pokemon Go was a freemium, location-based augmented reality game produced by the American software development company Niantic and released in collaboration with Nintendo. It was compatible with both Android and iOS phones and made use of the device's GPS to locate, capture, battle, and train Pokemon creatures. As people traveled to different real-world locations, the creatures would appear on the device's screen looking very much like they were interacting with physical objects in the person's surroundings. For example, players visiting the National Mall in Washington D.C. saw Ponyta, a flaming demon Shetland, gallop across it on their screen, while the mole-like creature Diglett was seen peeking out of toilets in some public locations.
The game was released in July of 2016 to mixed critical reviews. Some praised the real-world interactivity and the game's ability to make people more physically active in a fun way, while others criticized the many technical issues it encountered. Whatever the critics' opinions may have been, there is no doubt that public opinion was overwhelmingly positive. Within days of its initial release, Nintendo earned over $4 million from in-game purchases that made it easier to catch the monsters.
Within days of Pokemon Go's North American debut on July 6th, over 10 million users were actively using the game. By July 11th, Nintendo's stock had skyrocketed by 60 percent, increasing Nintendo's value by more than $9 billion dollars. During 2016, over 500 million people downloaded Pokemon Go worldwide, making it one of the most downloaded and profitable apps of the year.
Pokemon Card Game Tips For Beginners
The Pokemon Trading Card game can seem intimidating for new players, but it doesn't have to be that difficult. After learning the rules and basic playing concepts, there are a few things you can do to quickly advance your skills as a player. One of the most difficult things for new players is often learning how to build the best deck possible. When building a deck, you must have a strategy. Just choosing your favorite character and a bunch of other random cards will often result in you losing the game. That doesn't mean that you can't use your favorite character. You just need to analyze their strengths and weaknesses, and then choose supplementing cards that support your character's offenses and defenses.
You can also look at successful desk lists online. There is nothing wrong with copying successful decks until you learn how to create your own. When copying a successful deck list, don't just use it without putting any thought into it. Instead, try and analyze the deck creator's strategy behind it. As you learn to understand the reasons why decks have been composed in a certain way, you will get better at creating your own. You can also make small adjustments to the deck list to better suit your playing style or see how they effect the outcome of matches.
As with anything else, practice will make you better. There are a number of online Pokemon Trading Card Game tutorials that you can complete. After every two or three tutorials you complete, play against the computer in Trainer Challenge and put your new strategies to the test. Over time, you will develop your own playing style. Battling the computer is no substitute for real game play, though. If you don't have anyone to practice the physical game with, you can play online games against fellow players.