The 8 Best Magic Booster Boxes

Updated June 08, 2017 by Daniel Imperiale

8 Best Magic Booster Boxes
Best High-End
Best Mid-Range
Best Inexpensive
We spent 43 hours on research, videography, and editing, to review the top choices for this wiki. With approximately twenty million players, Magic: The Gathering is the original, and still one of the most popular, trading card games on the market. These Magic booster boxes will let any game aficionado expand their mythical horizons into new realms and take on a whole host of new challenges, while acquiring additional abilities and keywords. When users buy our independently chosen editorial picks, we may earn commissions to support our work. Skip to the best magic booster box on Amazon.

8. MTG Theros

MTG Theros welcomes you to the magical plane of gods, heroes, and monsters, where you can challenge yourself in this fantastical and untamed land. Hydras, gorgons, satyrs, and other mythical creatures are your companions on the way to discovering your destiny.
  • beautiful greek themed art
  • good for ages 13 and up
  • needs additional artifacts
Brand Wizards of the Coast
Model WTCA33090001
Weight 1.8 pounds
Rating 4.0 / 5.0

7. Dragon's Maze

Dragon's Maze includes brand new cards from all the guilds, most of which are made to encourage you and your fellow players to identify with your very favorite two-color combinations. Each booster pack will also include a nonbasic land for the first time.
  • guildgates and shock lands
  • packaging is very secure
  • there are lots of repeat cards
Brand GTS Distribution  
Model WOCMTGDMB
Weight 2.2 pounds
Rating 3.7 / 5.0

6. Magic GateCrash

Good for both old and new players alike, the Magic GateCrash booster set tests both mind and spirit by allowing you to enter into an embroiled conflict on the city-world of Ravnica, where each guild has its own agenda to outsmart and outmaneuver every other.
  • 249 black-bordered cards
  • price is affordable
  • quality control issues with shipping
Brand Magic: the Gathering
Model WTC498070000
Weight 2.4 pounds
Rating 4.5 / 5.0

5. MTG Conspiracy: Take The Crown

In the MTG Conspiracy: Take The Crown the nature of the rules twists throughout the draft, changing the parameters of the game before it even truly begins. It's designed for drafts of up to eight players followed by free-for-all games.
  • randomly inserted game cards
  • total of 36 booster packs
  • pre-game setup gets confusing
Brand Magic: the Gathering
Model 14201
Weight 2.6 pounds
Rating 4.4 / 5.0

4. 2016 Origins Set

The 2016 Origins Set is the 17th and final Magic core set. It follows all the stories of Gideon Jura, Jace Beleren, Liliana Vess, Chandra Nalaar, and Nissa Revane in their journey from mortals to planeswalkers. This booster set includes a total of 272 cards.
  • comes with 16 mythic rares
  • shipping is very fast
  • qa lapses in card packing
Brand Magic: the Gathering
Model WTCB25390001
Weight 2.5 pounds
Rating 4.4 / 5.0

3. MTG Eldritch Moon

Players familiar with the realm of Innistrad will recognize a lot of the creatures and forms presented by the MTG Eldritch Moon. The major differences come from the twisting hands of the alien Eldrazi Emrakul, who has taken over the land.
  • players ally with dark forces
  • flip transformation mechanic
  • highly variegated card distribution
Brand Magic: the Gathering
Model 14003
Weight 2.2 pounds
Rating 4.8 / 5.0

2. Shadows Over Innistrad

The Shadows Over Innistrad booster set transports players to the Gothic and horror-themed plane of Innistrad, which is plagued by the madness and evils of its inhabitants. Use the clues and tribal components found within its packs to discover and unravel its secrets.
  • 3 uncommons and 1 land card
  • new abilities and keywords
  • 36 booster packs in all
Brand Wizards of the Coast
Model 13706
Weight 2.4 pounds
Rating 5.0 / 5.0

1. Modern Masters

Modern Masters allows players to revisit some of the most memorable planes, which include Zendikar, Mirrodin, Ravnica, Lorwyn, Kamigawa, and Alara. Each card included in this 24-pack booster set can also be added to your favorite Modern-format decks.
  • 15 randomly inserted game cards
  • perfect for draft play
  • 1 premium card per pack
Brand Hasbro
Model pending
Weight 2.2 pounds
Rating 4.6 / 5.0

Before Magic, Magic

When talking about the history of Magic: The Gathering, most people think of Richard Garfield, the award-winning game designer who invented the game in the early 1990s. But anyone who's played the game, Garfield included, knows that magic itself has a much richer history than a mere deck of cards at a tournament table.

Before Gandalf, before Harry Potter, magic was the providence of what we now call scientists (a term originally coined in 1834 as an insult meaning "know-it-all"). Natural philosophers, many of which honestly believed that words and things shared common essences, dedicated their lives to studying Nature (with a capital N, of course) by studying the words and symbols that described it.

What those natural philosophers called natural magic included what we now call biology, zoology, mineralogy, botany, and even philology. What they called alchemy we now call chemistry. But the one thing these philosophers had in common that modern scientists do not was their penchant for enigmatic language, puzzling puns and esoteric symbolism--not unlike that found on many Magic: The Gathering cards.

Despite the decline of their ideas at the hands of Modernity, natural magicians and alchemists' strange approaches to symbols carried on. Revivalists of the late 19th Century, such as Madame Blavatsky and Aleister Crowley, built enviable careers around insisting ancient secrets need not be secrets. By virtue of their vices, magic became magick (with a K) in an attempt to differentiate modern rituals from what many considered to be misguided practices.

Needless to say, all attempts to differentiate fell short. Blavatsky fashioned herself an untrustworthy medium and Crowley fashioned himself a so-called "beast" in the eyes of London's media.

Not only did Blavatsky and Crowley enjoy role-playing in their own little ways, but they also enjoyed playing games with cards, so much so that Crowley went so far as to design his own deck, which he called the Thoth tarot.

The Magic of Magic

Unlike the tarot, to which modern playing cards are quite closely related, Magic: The Gathering is not limited to a standard deck with specific suits and characters. Doubles, triples, and even quadruples are allowed and there is no upward limit to the number of cards you can have.

By combining the social aspect of baseball trading cards with the strategic aspects of complex card games such as Hearts, Richard Garfield, a PhD in combinatorial mathematics, devised the world's first collectible card game (or CCG).

First published in 1993 by Wizards of the Coast, Magic was initially intended to keep people occupied during periods of downtime at gaming conventions. In just a few short months, however, the game acquired an enormous following, resulting in the development of expansion packs and numerous clones, including Wizards of the Coast's own attempt to compete with itself (kind of like how Tide, Gain, and Cheer are all made by Procter & Gamble).

Heavily inspired by Dungeons & Dragons, Magic is more than just a card game. It's also a role-playing game. Players, called mages or planeswalkers, specialize in up to five types of magic, though typically no more than three in an attempt to conserve mana, traverse the various planes of the multiverse and engage each other in no-holds-barred combat.

Planes determine types of terrain, types of terrain determine types of magic, and types of magic determine which sorceries you can cast and which creatures you can summon.

One Plane, Two Planes, Red Planes, Blue Planes

The trick to choosing a booster pack depends entirely upon which color of magic you want to focus on. Unlike the schools of magic in table-top role-playing games such as Dungeons & Dragons, in which one might be inclined to roll a chaotic evil, glass-cannon necromancer with an abjuration allergy and extremely low charisma, the colors of magic in Magic are defined not by one's ability to summon three Wicked Akubas, but the extent to which the strengths of one color compensate for the weaknesses of another. You can, of course, play with a mono-black deck, in which case you would want to opt for a mono-black booster box.

However, because most planeswalkers prefer to walk most planes by building multiple decks with various color combinations, investing in a mono-color booster box is typically reserved for players hoping to enhance a single deck within a collection of decks. Players looking to boost their entire collection of decks simultaneously will want to invest in one of the many, and most popular, multi-color booster boxes.

Alternatively, you could always revive an old tradition from the Nineties and gamble away your best cards. Despite being banned at officially sponsored tournaments, playing for keeps tends to be far more exciting and nerve-wracking than opening thirty-six packs in your living room.



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Last updated on June 08, 2017 by Daniel Imperiale

Daniel is a writer, actor, and director living in Los Angeles, CA. He spent a large portion of his 20s roaming the country in search of new experiences, taking on odd jobs in the strangest places, studying at incredible schools, and making art with empathy and curiosity.


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