The 10 Best Board Games
10. The Retro Series Scrabble 1949 Edition
- velvet tile pouch
- designed to look like 1949 edition
- board is thin and flimsy
|Rating||3.5 / 5.0|
9. Trademark Games Trio
- carved handle for easy carrying
- strong magnets hold the case closed
- pieces tend to slide on the board
|Rating||3.6 / 5.0|
8. Asmodee Concept
- easy to learn the rules
- fun to play without keeping score
- no real strategy involved
|Rating||4.0 / 5.0|
7. Monopoly Mega Edition
- buildings and big rents come fast
- helps to develop math skills
- games still take a long time
|Brand||Winning Moves Games|
|Rating||4.1 / 5.0|
6. Ticket To Ride
- requires shrewd planning
- fast games take up half an hour
- small pieces are easy to lose
|Brand||Days of Wonder|
|Rating||4.1 / 5.0|
5. 7 Wonders Duel
- multiple ways to win
- values player choice over randomness
- takes a while to set up
|Rating||4.0 / 5.0|
4. Tokaido Board Game
- good for children as young as 8
- lots of replay value
- available as an app for smartphones
|Brand||Passport Game Studios|
|Rating||4.2 / 5.0|
3. Marc Andre's Splendor
- core strategy is based on economics
- good for players aged 10 and up
- beautiful art and high quality cards
|Rating||4.9 / 5.0|
2. A Game of Thrones
- includes clear and detailed rules
- attractive marbled plastic figures
- takes a lot of strategy to win
|Brand||Fantasy Flight Games|
|Rating||4.8 / 5.0|
1. The Settlers of Catan
- can play it over and over
- artistic and attractive
- won the game of the century award
|Rating||4.6 / 5.0|
Bonding On the Board
Whenever the clouds roll in on a summer's day, when the power suddenly goes out and you have nothing but candlelight to entertain you, when there's a sleepy afternoon with nothing looming and a few friends or family members together in good spirits, we inevitably reach for a board game.
The idea behind them is supremely simple. You have a surface on which representative talismans move, explore, battle, or befriend one another. Sometimes the talismans are neglected in favor of a pair of dice and a few strategically positioned tokens. Whatever the precise rules and the precise pieces, a board game elevates your presence with your friends and family.
If you look closely at board games ranging from the most mentally taxing (chess, Monopoly, Scrabble, etc.) to the simplest and least intellectually challenging (checkers, Settlers of Catan, etc.) all of them have lurking beneath the surface a structure that encourages community. There's no time limit to your turn in Monopoly, for example, so you can spend all day on a single game, chatting, cooking, and relaxing all the while with the people you love.
Catan, a much shorter game, actually encourages tremendous amounts of hilarious and, at times, cutthroat negotiations over the raw materials needed to build a farm, a town, or a city, and its gameplay times out to fit a brief escape from the day or to stretch on in a marathon session of games.
The most important thing about these games is that, unless you go and add a consequence for the loser more tragic than having to clean up once the game is done, there really aren't any stakes. You're free to compete at whatever level suits you, and those little moments when your competitive edge flourishes, or your preference to see your friends and family succeed even at a small cost to you will bring the lot of you closer together than you ever could have imagined.
Prepare For The Players
If you want to have a successful experience with a board game, one in which everyone at the table–winners and losers alike–is satisfied, you've got to know your audience. The worst thing you can do to kill a night of revelry is whip out the wrong board game and tax everyone's joy. Even if it's one that you love, you aren't going to play these things alone, so you'd better have a good collection of games at hand.
One of the best things about looking through our list is that the purchase of one board game here rated does not preclude you from the purchase of another. You could get your hands on all of them and use them with different friends or family members depending on their tastes and the mood of the room.
Odds are, however, that you're going to grab one or two off of this list to start, so we've got to narrow it down, and before you even think about evaluating the personality types coming into your game space, you have to know how many personalities you're dealing with.
For example, if you've invited five people over for a game night, chess and checkers (consummate two-player games) won't exactly fit the bill. Similarly, games like Monopoly or Settlers of Catan are decidedly less fun with fewer people. Get a bead on the average size of your playing crowd to figure out the scope of the games you should pick up.
After that, it's all a question of taste. I'm a huge fan of strategy games that allow for alliances between and among players, complete with the opportunity for timely betrayals and a little bit of playacting. These games tend to take a lot longer, though, so if you've got kids of friends with short attention spans, you might not get to finish what you started.
There's a good chance that you've played a game or two already with the people who are most likely to join you on this new board, so take a moment to think about who they are, how they act, and the environment in which you can best them.
The Board Goes Way Back
A lot of board games come with very poorly written instructions, no instructions at all, or instructions so complicated and convoluted as to make the preparations to play the game outlast the game itself. But board games are older than history, which means they're older than writing. So, really, not having written instructions on how to play a game is all part of the tradition.
One of the earliest prehistoric games is called Senet, and evidence of it dates back to Predynastic Egypt c. 3500 BCE. Other ancient games like Mehen (also Egyptian) or Go, from China, date back a similar number of years.
Millennia later, in the United States, games based on Christian morality hit the scene with titles like The Mansion of Happiness or The Siege of the Stronghold of Satan by the Christian Army. This was back in the middle of the 19th century, when advances in agricultural technologies and techniques allowed for an increase in leisure time among the fledgling middle class.
Toward the end of the 19th century, the middle class in America exploded for the first time, and, so, too, did the board game industry, with rags-to-riches titles like The Game of the District Messenger Boy and Monopoly. The popularity of these games remained a constant hum beneath the breadth of leisure activities in the country until rather recently. Since the 1990s, in particular, the board game industry has seen unprecedented growth from exciting new titles and crowdfunded hits, and the numbers continue to rise.